CRYENGINE - Sample Assets
The CRYENGINE Sample Assets collection offers various example source files in Max or Maya formats, serving as educational resources to maximize your asset potential and leverage CRYENGINE's integrated technology and toolset.
System Requirements
Component
Minimum
Recommended
Operating System
Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
Processor
Intel Dual-Core 2GHz or AMD Dual-Core 2GHz C
Intel Core2 Duo P9300 @ 2.26GHz C
Graphics
NVIDIA GeForce 400 series or AMD Radeon HD 6000 series B
Radeon 520 B
Memory
4 GB
8 GB
Storage
8 GB
8 GB
Suggested PC Build
Minimum Build
- CPU: AMD E2-9030
- GPU: Intel HD 6000
- RAM: 4 GB
- Storage: 8 GB
- OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
Recommended Build
- CPU: Intel Core2 Duo P9300 @ 2.26GHz
- GPU: Radeon 520
- RAM: 8 GB
- Storage: 8 GB
- OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
About This Game
The CRYENGINE Sample Assets represents a complimentary DLC offering comprising multiple example source files available in Max or Maya formats, designed to teach users how to optimize their assets and effectively implement CRYENGINE's native technologies and features.
While CRYENGINE subscribers may incorporate these Sample Assets into their personal game development projects, we strongly recommend crafting custom assets to establish a distinctive visual identity for your game.
DCC refers to the Digital Content Creation software for which source files are provided.
Assets Included (June 2014)
Objects
Characters:
Natural Elements:
Props:
Vehicles:
Weapons:
While CRYENGINE subscribers may incorporate these Sample Assets into their personal game development projects, we strongly recommend crafting custom assets to establish a distinctive visual identity for your game.
DCC refers to the Digital Content Creation software for which source files are provided.
Assets Included (June 2014)
Objects
Characters:
- Objects\characters\animals\amphibians\toad: Demonstration Boid asset configuration. DCC: Maya
- Objects\characters\human\generic: SDK Skeleton rig arrangement. DCC: Max
- Objects\characters\human\sdk_player: SDK Character model preparation. DCC: Max
Natural Elements:
- Objects\natural\bushes\hangingvegetation: Combined mesh vegetation (brush). DCC: Max/Maya
- Objects\natural\ground\field_grass: Unified mesh vegetation. DCC: Maya
- Objects\natural\ground\forestgrass: Consolidated mesh vegetation. DCC: Max/Maya
- Objects\natural\trees\aspen: Destructible tree structures. DCC: Max
- Objects\natural\trees\pine: Varied tree designs. DCC: Maya
- Objects\natural\water\water_foam: Foam brushes for watercourses. DCC: Max
Props:
- Objects\props\misc\breakable_glass: Shatterable glass elements. DCC: Max
- Objects\props\misc\cloth: Fabric simulation. DCC: Max/Maya
- Objects\props\misc\jointed_breakable: Articulated breakable objects. DCC: Max/Maya
- Objects\props\misc\wind_turbine: Animated static prop. DCC: Max
Vehicles:
- Objects\vehicles\abrams: Abrams Tank tracked military vehicle. DCC: Max/Maya
- Objects\vehicles\hmmwv: HMMWV four-wheeled transport. DCC: Max/Maya
- Objects\vehicles\mh60_blackhawk: MH60_Blackhawk rotary-wing aircraft. DCC: Max
Weapons:
- Objects\weapons\attachments\pistol_magazine: Ammo clip attachment for sidearm. DCC: Max
- Objects\weapons\attachments\rifle_magazine: Ammo clip attachment for long gun. DCC: Max
- Objects\weapons\pistol: Handgun weapon resource. DCC: Max
- Objects\weapons\rifle: Long gun weapon resource. DCC: Max