Golf for Workgroups
Golf for Workgroups offers a well-crafted simulation of golf courses, balls, players, and carts, featuring an enjoyable swing mechanic. Up to four participants can control bipedal characters navigating across height fields designed as golf holes.
System Requirements
Component
Minimum
Recommended
Operating System
Windows 7 or later
Windows 7 or later
Processor
Intel Core™ Duo or faster
N/A
Graphics
N/A
N/A
Memory
2 GB
4 GB
Storage
150 MB
150 MB
Suggested PC Build
Minimum Build
- CPU: Intel Core™ Duo or faster
- RAM: 2 GB
- Storage: 1 GB
- OS: Windows 7 or later
Recommended Build
- RAM: 4 GB
- Storage: 1 GB
- OS: Windows 7 or later
About This Game
Golf for Workgroups provides a comprehensive golf simulation including courses, balls, players, and carts with a satisfying swing system. The game features free-roaming golfers and caddies controllable via standard WASD and mouse inputs. Up to four players can guide their characters across textured height fields representing golf holes.
- Online multiplayer supporting up to four participants
- Nine distinct holes to play
- Multiple game modes: Match, Skins, Speed, Team Skins, and Team Speed
- Both voice and text chat options
- Rocket-equipped golf carts
- Customizable heads
- Previously released as Golf?
Stroke Play: Traditional golf scoring based on total strokes.
Skins: Players earn points for each hole with cumulative totals. Tied holes carry points forward to subsequent holes.
Speed: Individual competitors race to complete holes in the shortest time.
Team Speed: Teams compete to finish holes most quickly.
Team Skins: Team members both take shots, with the superior shot determining the starting position for the next stroke.
Features
- Online multiplayer supporting up to four participants
- Nine distinct holes to play
- Multiple game modes: Match, Skins, Speed, Team Skins, and Team Speed
- Both voice and text chat options
- Rocket-equipped golf carts
- Customizable heads
- Previously released as Golf?
Game Modes
Stroke Play: Traditional golf scoring based on total strokes.
Skins: Players earn points for each hole with cumulative totals. Tied holes carry points forward to subsequent holes.
Speed: Individual competitors race to complete holes in the shortest time.
Team Speed: Teams compete to finish holes most quickly.
Team Skins: Team members both take shots, with the superior shot determining the starting position for the next stroke.